Grow the Horde
Track down civilians, convert survivors, and turn a small outbreak into a dangerous mass of infected units.
Before Midnight
Game Studio
Start with a single infected unit. Spread the outbreak, build a horde, and overwhelm humanity before the survivors escape.
The First Bite is a top-down reverse-zombie strategy game where the player controls the outbreak instead of the survivors. Every civilian converted adds another body to the horde, but the human population does not stay helpless for long.
Survivors search for supplies, take shelter, build defenses, form organized groups, and push toward evacuation as the alert level rises. The player must hunt intelligently, break fortified positions, spend infection points on mutations, and create enough chaos to stop the escape.
Track down civilians, convert survivors, and turn a small outbreak into a dangerous mass of infected units.
Select zombies, move groups across the map, enable autonomous hunting, and focus the horde on priority targets.
Humans retreat into shelters and barricaded buildings. Zombies must breach those defenses before the survivors regroup.
As panic rises, human behavior escalates from scattered survival to organized resistance and eventual evacuation.
Civilians, workers, police, survivors, medics, and builders contribute differently to the human response.
Earn infection points through successful conversions and use them to unlock stronger infected types as the outbreak develops.
The project is currently using a mix of custom animated zombie models and simple prototype geometry while the core simulation, combat, shelter, population, and evacuation systems are developed.
The First Bite is being developed as a smaller, systems-driven project centered on readable large-scale behavior, emergent battles, and the tension between outbreak growth and survivor organization. Visuals and balance are still evolving while the gameplay foundation is tested.
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