Trenchport RP HUD artwork
Trenchport, Alabama RP HUD Player Portal Player documentation and crafting tools hosted and maintained by Before Midnight Game Studio.
Trenchport Activity Guide

Freight Rush

Take a freight contract, move cargo through Trenchport, find the correct receiving points, remain on-site while the load is unloaded, and collect your driver payout.

City-wide delivery minigame

Load up. Find the stop. Stay for the unload.

Begin at the Trenchport Freight Warehouse Dispatcher, located upstairs inside the City Works Warehouse. Choose a Medical, Automotive, or Retail contract and the system builds a category-pure route. Contract rarity determines how many stops you receive, how long each unload takes, and the gross payout.

5m dispatcher range 10m unload presence 1–3 route stops 5 rarity tiers
Location clues: the nine screenshots farther down this page are intentionally hints rather than map pins. Look for the brown FREIGHT DELIVERY box shown in each image.
Trenchport Freight Warehouse Dispatcher upstairs inside the City Works Warehouse
The Warehouse Dispatcher is upstairs inside the City Works Warehouse. Stand within 5 meters when using it.
The delivery loop

Quick Start

1

Find the dispatcher

Go upstairs inside the City Works Warehouse to find the Trenchport Freight Warehouse Dispatcher. Stand within 5 meters and touch it to check your status or start a new contract.

2

Choose a freight category

Select Medical, Automotive, or Retail. Your entire route stays inside that category.

3

Read the assigned destination

The contract tells you the current load, destination, rarity, unload time, gross value, and your driver payout after any active territory cut.

4

Find the delivery box

Travel to the named destination and touch its brown FREIGHT DELIVERY box. Use the screenshot hints below if you need help locating it.

5

Stay for the unload

Remain within 10 meters while cargo unloads. If the route has another stop, the system gives you the next destination. Finish the last stop to receive your payout.

Routes never mix industries

Choose Your Freight Category

Each category has three possible delivery locations. The number of stops used on a contract depends on rarity, but a Medical job stays Medical, an Automotive job stays Automotive, and a Retail job stays Retail.

Medical24/7 Pharmacy Receiving
Medical Supply Depot
Hospital Receiving
AutomotiveParts Warehouse
Salvage & Machine Supply
Vaun's Automotive Receiving
RetailDry Goods Depot
Royal Quickstop Loading Dock
Commercial Stockroom
Rarity controls route difficulty

Contract Tiers & Gross Payouts

The contract's gross value is set by rarity. If the freight district is controlled by a gang, the territory cut is removed from the gross value and the remaining amount is your driver payout.

RarityStopsUnload TimeGross Contract
Common115 minutes400 credits
Uncommon118 minutes650 credits
Rare220 minutes per stop1,200 credits
Epic325 minutes per stop2,500 credits
Legendary330 minutes per stop4,000 credits
No rerolling by abandon: abandoning a contract starts a dispatch cooldown. Take the job you accept or wait before dispatch will issue another.
Presence matters

How Unloading Works

Touch the delivery box at your current stop to begin. The stop tracks your unload time while you remain nearby.

  • Stay within 10 meters of the correct delivery box.
  • If you leave the radius, unload progress pauses instead of continuing remotely.
  • Returning to the stop lets you continue the same active unload.
  • For multi-stop jobs, completing a stop gives you the next location and load.
  • The final stop completes the contract and pays the driver once.
Gang economy

Freight District Territory Cut

Freight Rush is tied into Trenchport's gang territory economy. The freight district uses a 30% territory cut when controlled. The active contract display tells you the controlling gang, gross contract value, gang cut, and the amount you will actually receive.

Gross ContractThe full rarity-based contract value before territory.
Driver + Territory70% driver payout / 30% controlling gang when the territory is claimed.
Current ownership: always trust the in-world dispatcher for the live controlling gang. Territory ownership can change through roleplay without changing the delivery routes.
Nine receiving points

Delivery Location Hints

Use these screenshots to recognize the surroundings. Each image has been cropped to a square while preserving the full vertical view and keeping the delivery box and nearby landmarks visible. Click any image for a larger view.

Hints — not map pins
Know before dispatch

Rules, Expiry & Cooldowns

  • You may have one active Freight Rush contract at a time.
  • Contracts expire after about 4 hours if they are not completed.
  • Abandoning a job or allowing it to expire causes a 20-minute dispatch cooldown.
  • There is no normal completion cooldown; finishing a contract cleanly lets you return for another job.
  • The correct route order is enforced by the system. A different delivery box will not advance your current stop.
  • Use Status at the dispatcher if you forget the active destination or contract details.