Trenchport RP HUD artwork
Trenchport, AlabamaRP HUD Player PortalPlayer documentation and crafting tools hosted and maintained by Before Midnight Game Studio.
Trenchport RP HUD

Injury System

Combat injuries are player-selected roleplay consequences that are stored in the Trenchport cloud and connected to the medical system. They can come from a confirmed PvP defeat, surrender, a player choosing an RP injury on purpose, or a hospital finding supported by the scene.

Player-selected RP consequences

How the Injury System Works

Trenchport does not randomly force a permanent injury onto a character. When an injury event is available, the player chooses a fitting injury from the active cloud catalog. The chosen injury is then saved as an active medical injury until it is treated through self care or resolved through hospital care.

Trenchport Injury System artwork
Combat outcomes, deliberate RP injuries, self care, and hospital treatment all use the same cloud-backed injury records.
You choose the injury

The system provides appropriate options; the player decides which injury best fits the scene.

Injuries are separate from illnesses

Combat and RP injuries use their own medical records and are not part of the automatic illness exposure system.

Hospital care is optional for self care

Serious injuries recommend hospital RP, but players may use the matching self-care supply when that is the RP path they want.

Three ways an injury can be created

When Do You Choose an Injury?

The system supports combat consequences without forcing every injury to come from combat.

PvP defeat

Combat Injury Prompt

When the meter confirms a normal PvP defeat, the injury flow can offer choices that fit the recorded attack type. Melee, knife, and gun defeats can therefore show different appropriate options.

PvP FightDefeat ConfirmedChoose InjuryCloud Record
Throw Towel / surrender

Surrender Injury Prompt

A normal surrender can also open the injury choice flow. This allows a player who ends the fight early to still record a fitting consequence from the scene without pretending the system chose the injury for them.

SurrenderChoose InjuryCloud Record
Any other RP situation

Choose an Injury Yourself

Players can use RP → Injuries to browse the current player-assignable injury catalog and deliberately add an RP injury that did not come from a defeat or surrender. This is useful for accidents, off-meter fights, story injuries, or scenes where the injury happened through normal RP.

Duplicate guard: you cannot assign the same injury again while that exact injury is already active.
Live Trenchport cloud catalog

Injury Choices

This list is loaded directly from the same cloud catalog used by the HUD and hospital. When an injury is added, changed, disabled, or given a different self-care item in the cloud, this page updates automatically.

LIVE CLOUD DATA

Loading live injuries...

The cloud catalog is authoritative. Combat prompts additionally filter this list by the recorded attack type.

Weapon filtering: defeat/surrender injury choices are validated against the attack type recorded for that combat event. RP → Injuries uses the cloud's player-assignable list for deliberate RP injuries such as burns, accidents, falls, animal bites, vehicle injuries, and other non-combat scenes.
Active injury management

Viewing & Treating Your Injuries

Once an injury has been saved, it appears in your active injury list until it is treated.

Self care

RP → Injuries → Self Treat

  • Open your active injury list and choose the injury you want to review.
  • The HUD shows the finding, recommended care, required self-care supply, and how many you currently have.
  • Self Treat consumes exactly one matching cloud inventory supply.
  • After successful self treatment, the injury no longer appears as active.
  • Severity 3 and 4 injuries display a warning recommending hospital care, but self treatment remains available.
Self-care supplies

What You May Need

The required supply is controlled per injury by the live cloud catalog. Check the injury cards above or your HUD for the current item. Some injuries intentionally have no self-care supply, keeping hospital treatment meaningful for more serious or specialized injuries.

No supply on hand? The HUD will tell you which matching item you need before self treatment can be completed. If the live injury card says no self-care supply is configured, use the hospital route instead.
Hospital route

Diagnosis & Treatment

Hospital staff can see a patient's active injuries through the guided medical flow. After examination and testing, staff can also add a catalog injury when the RP findings support it. Hospital treatment can then resolve the selected active injuries and link them to the medical visit record.

Roleplay rules

What the System Does — and Does Not Do

  • An injury is a saved RP/medical consequence; it is not the same thing as an automatic illness.
  • The current injury system does not automatically decide death, permanent disability, kidnapping, arrest, or other major RP outcomes.
  • The standard injury record stores severity, source, attack type, finding text, recommended care, and the required self-care supply.
  • Choose an injury that actually fits what happened in the scene and the weapon involved.