RespiratoryCommon Cold
Contagious12h incubationTypical 48h
Symptoms: Runny nose, sore throat, coughing, and mild fatigue.
How contractedActive contagious-player proximity; current default exposure roll 15%.
TreatmentCold and Flu Medicine; reduces recovery by 18h.
Mechanical effectsStamina -10%; Thirst drain +5%.
Base duration48 hours at default severity 1.
RespiratoryInfluenza
Contagious12h incubationTypical 108h
Symptoms: Fever, body aches, chills, coughing, and heavy fatigue.
How contractedActive contagious-player proximity; current default exposure roll 10%.
TreatmentCold and Flu Medicine; reduces recovery by 24h.
Mechanical effectsMax HP -5; Stamina -20%; Thirst +10%; Hunger +5%.
Base duration72h; default severity 3 gives about 108h.
GastrointestinalFood Poisoning
Not contagious1h incubationAuto exposure ~45h
Symptoms: Nausea, stomach cramps, weakness, and dehydration.
How contractedKitchen, rotten, or food-related rummaging; 3% automatic roll.
TreatmentOral Rehydration Solution; reduces recovery by 18h.
Mechanical effectsDefault: Max HP -5; Stamina -20%; Thirst +20%; Hunger +15%.
Duration36h base; automatic rummage uses severity 2, about 45h.
GastrointestinalStomach Virus
Contagious2h incubationTypical 60h
Symptoms: Nausea, stomach pain, reduced appetite, and fatigue.
How contractedActive contagious-player proximity; current default exposure roll 10%.
TreatmentStomach Relief Tablet; reduces recovery by 18h.
Mechanical effectsStamina -15%; Thirst +15%; Hunger +15%.
Base duration48h; default severity 2 gives about 60h.
InfectionBacterial Infection
Not contagious6h incubationAuto exposure ~120h
Symptoms: Pain, fever, swelling, and worsening fatigue.
How contractedDirty rummage, hazardous fishing contact, heavy catch volume, or fish gutting.
TreatmentAmoxicillin Capsule; reduces recovery by 30h.
Mechanical effectsDefault: Max HP -10; Stamina -20%; Thirst +10%; Hunger +5%.
Duration96h base; automatic activity exposure uses severity 2, about 120h.
AllergyAllergic Reaction
Not contagious30m incubation if automaticTypical 30h
Symptoms: Itching, irritation, swelling, and difficulty concentrating.
How contractedNo dedicated background gameplay trigger is currently seeded. It remains available through medical condition workflows.
TreatmentAllergy Relief Tablet; reduces recovery by 12h.
Mechanical effectsMax HP -5; Stamina -15%; Thirst +5%.
Base duration24h; default severity 2 gives about 30h.
EnvironmentalDehydration
Not contagious15m incubationTypical 20h
Symptoms: Strong thirst, headache, weakness, and reduced stamina.
How contractedQualifying physical activity during elevated Mobile-area heat conditions.
TreatmentOral Rehydration Solution; reduces recovery by 10h. Recognized water also helps active heat recovery.
Mechanical effectsStamina -25%; Thirst +35%; Hunger +5%.
Base duration16h; default severity 2 gives about 20h.
EnvironmentalHeat Exhaustion
Not contagious10m incubationTypical 27h
Symptoms: Dizziness, heavy fatigue, thirst, and weakness.
How contractedHigher accumulated exertion during Danger or Extreme Danger heat conditions.
TreatmentOral Rehydration Solution; reduces recovery by 10h. Recognized water also helps active heat recovery.
Mechanical effectsMax HP -5; Stamina -30%; Thirst +30%; Hunger +10%.
Base duration18h; default severity 3 gives about 27h.
RespiratoryMinor Respiratory Illness
Contagious12h incubationTypical 75h
Symptoms: Coughing, chest discomfort, shortness of breath, and fatigue.
How contractedActive contagious-player proximity; current default exposure roll 8%.
TreatmentRespiratory Treatment Dose; reduces recovery by 24h.
Mechanical effectsMax HP -5; Stamina -20%; Thirst +10%.
Base duration60h; default severity 2 gives about 75h.
Animal-contact respiratoryBird Flu (Avian Influenza)
Not proximity-contagious12h incubationTypical 144h
Symptoms: Fever, coughing, body aches, shortness of breath, and heavy fatigue.
How contractedCock feeding 1%, training 2%, fighting 3%, or slaughter 5%.
TreatmentRespiratory Treatment Dose; reduces recovery by 24h.
Mechanical effectsMax HP -10; Stamina -30%; Thirst +15%; Hunger +10%.
Base duration96h; default severity 3 gives about 144h. Slaughter exposure uses higher severity.