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Trenchport, AlabamaRP HUD Player PortalPlayer documentation, city information, rules, and connected system guides maintained by Before Midnight Game Studio.
Alabama-Inspired RP Criminal Code

Trenchport Laws & Justice

A streamlined criminal code built for Trenchport roleplay. Standard fines use Trenchport credits and are balanced around the sim economy rather than real-world Alabama dollar penalties.

Trenchport Law, The Rules of the City

Trenchport Criminal Code

Roleplay law only. This page is an Alabama-inspired in-world criminal code for Trenchport. It is not real legal advice and the credit fines below are intentionally balanced for the Trenchport economy.

These are the standard charges most likely to matter in normal city, police, gang, court, and corrections roleplay. Obscure real-world statutes are intentionally left out so the lawbook stays usable during scenes.

Fine scale: everyday violations should sting, felony convictions should matter, and major violent or organized-crime cases should create serious financial consequences. Charges may stack when they represent separate criminal acts.
150–500Minor / nuisance
750–2,500Serious misdemeanor
3,000–10,000Felony range
12,500–25,000Major crimes
Trenchport Alabama RP HUD themed artwork

Cannabis Is Legal in Trenchport

Possession, personal use, ordinary cannabis accessories, and lawful cannabis sales are not criminal offenses in Trenchport. The illegal-drug charges below apply only to controlled substances that are illegal in the sim. Driving while impaired can still be charged as DUI when supported by the roleplay.

Find a Charge

Search by offense, category, or a word such as assault, theft, drug, firearm, or fleeing.

Traffic & Vehicle Offenses

Road & Pursuit
OffenseStandard FineRP Notes
Speeding — Minor250 creditsRoutine speeding violation.
Speeding — Excessive500 creditsSubstantially above the posted or reasonable speed.
Reckless Driving1,000 creditsDriving that creates a clear danger to people or property.
Street Racing / Exhibition of Speed1,500 creditsOrganized racing or deliberate high-risk speed exhibition.
Driving Under the Influence (DUI)2,000 creditsAlcohol, cannabis, or another substance when impairment is supported by the scene.
Leaving the Scene / Hit & Run — Property Damage2,000 creditsLeaving an accident involving damage without properly handling the scene.
Leaving the Scene / Hit & Run — Injury5,000 creditsLeaving after an accident in which another person was injured.
Fleeing / Attempting to Elude Law Enforcement3,000 creditsKnowingly failing to stop for an authorized police stop or pursuit.
Aggravated Eluding5,000 creditsA dangerous pursuit involving reckless driving, major property damage, or injury.

Public Order & Police Offenses

City Conduct
OffenseStandard FineRP Notes
Disorderly Conduct500 creditsFighting, disruptive conduct, or unreasonable public disturbance.
Public Intoxication350 creditsPublic intoxication that creates a safety issue or serious disturbance.
Menacing / Threatening Immediate Serious Harm750 creditsIntentionally placing another person in fear of imminent serious physical injury.
Criminal Trespass750 creditsKnowingly entering or remaining where the character has no right to be.
Obstructing Governmental Operations1,000 creditsIntentionally interfering with a lawful police, court, fire, EMS, or municipal duty.
Resisting Arrest1,250 creditsPhysical resistance or intentional conduct preventing a lawful arrest.
False Report to Law Enforcement1,500 creditsKnowingly providing a materially false crime report.
False Report Creating an Emergency Response2,500 creditsFalse information that triggers a significant emergency response.
Tampering With Physical Evidence2,500 creditsDestroying, hiding, altering, or planting evidence related to an investigation.
Hindering Prosecution / Harboring a Serious Offender3,500 creditsKnowingly helping a wanted or charged person evade arrest or prosecution.

Property & Theft Offenses

Property Crime
OffenseStandard FineRP Notes
Criminal Mischief / Vandalism — Minor750 creditsLimited intentional property damage.
Criminal Mischief / Vandalism — Major2,500 creditsSubstantial intentional damage or destruction.
Theft — Property Worth 500 Credits or Less1,000 creditsRestitution may be added separately.
Theft — 501 to 1,499 Credits2,000 creditsRestitution may be added separately.
Theft — 1,500 to 2,500 Credits3,500 creditsRestitution may be added separately.
Theft — Over 2,500 Credits6,000 creditsMajor-value theft. Restitution may be added separately.
Motor Vehicle Theft7,500 creditsTaking or knowingly retaining another person's vehicle without authorization.
Theft of a Firearm3,500 creditsSeparate from any additional firearm possession charge that may apply.
Unlawful Breaking & Entering of a Vehicle3,000 creditsEntering a vehicle without permission for an unlawful purpose.
Receiving / Possessing Stolen PropertyEquivalent theft tierUse the value bracket that matches the stolen property.

Burglary & Robbery

Major Property Crime
OffenseStandard FineRP Notes
Burglary — Third Degree4,000 creditsUnlawful entry or remaining in a building with intent to commit a crime.
Burglary — Second Degree6,000 creditsMore serious circumstances such as an occupied dwelling or additional aggravating conduct.
Burglary — First Degree / Armed Burglary9,000 creditsArmed burglary, serious injury, or similarly aggravated circumstances.
Robbery — Third Degree5,000 creditsTheft accomplished through force or threat of force.
Robbery — Second Degree7,500 creditsAggravated robbery, including meaningful accomplice involvement or heightened force.
Robbery — First Degree / Armed Robbery10,000 creditsRobbery involving a deadly weapon, dangerous instrument, or serious injury.

Assault & Violent Offenses

Violent Crime
OffenseStandard FineRP Notes
Reckless Endangerment1,500 creditsReckless conduct creating a substantial risk of serious injury.
Assault — Third Degree2,000 creditsLower-level intentional or reckless physical injury.
Assault — Second Degree4,000 creditsWeapon involvement, substantial injury, or other aggravated assault circumstances.
Assault — First Degree7,500 creditsSevere injury, highly dangerous weapon use, or extreme aggravated assault.
Kidnapping / Hostage Taking12,500 creditsUnlawful abduction, confinement, or holding of another person as a hostage.
Manslaughter12,500 creditsA killing that does not meet the RP facts for murder.
Attempted Murder17,500 creditsIntentional conduct constituting a genuine attempt to kill another character.
Murder25,000 creditsIntentional unlawful killing. Character-death rules still apply separately.

Controlled Substances

Illegal Drugs Only
OffenseStandard FineRP Notes
Paraphernalia for an Illegal Controlled Substance750 creditsDoes not apply to ordinary cannabis accessories.
Unlawful Possession of an Illegal Controlled Substance2,000 creditsPersonal possession of a substance that is illegal in Trenchport.
Possession With Intent to Distribute5,000 creditsQuantity, packaging, cash, communications, or scene circumstances may support intent.
Distribution / Sale of Illegal Controlled Substances6,000 creditsCompleted transfer or sale of an illegal controlled substance.
Unlawful Manufacture of Controlled Substances7,500 creditsProducing or operating a location used to produce an illegal controlled substance.
Aggravated Drug Manufacturing10,000 creditsLarge-scale operation or serious aggravating circumstances.
Drug Trafficking15,000 creditsReserved for major-quantity or organized trafficking RP rather than ordinary possession or a small sale.

Firearms & Weapons

Weapon Crime
Ordinary lawful firearm carry is not a Trenchport crime. Do not charge a character simply for carrying a firearm without a permit.
OffenseStandard FineRP Notes
Firearm Possession by a Prohibited Person4,000 creditsUse only when the character is actually prohibited from possessing firearms under the RP record.
Possession of a Firearm With Removed / Altered Identification4,000 creditsApplies to knowingly possessing a firearm with identifying marks intentionally removed or altered.
Firing Into an Unoccupied Building or Vehicle6,000 creditsKnowingly firing into an unoccupied structure or vehicle.
Firing Into an Occupied Building or Vehicle12,500 creditsKnowingly firing into an occupied structure or vehicle.

Charging & Fine Rules

Standard fine: The listed amount is the normal Trenchport fine for one conviction of that charge.
Separate crimes may stack: A character who flees, crashes, assaults someone, and possesses illegal drugs may receive separate charges for each distinct act.
No duplicate padding: Do not stack multiple versions of the same offense for the exact same act solely to inflate the bill.
Restitution is separate: Courts may order repayment for stolen property, medical costs, or property damage in addition to the criminal fine.
Attempts: When no dedicated attempted offense is listed, staff may use up to 75% of the completed-offense fine when the roleplay clearly supports a criminal attempt.
Accomplices: A character who knowingly and actively participates may be charged with the underlying offense when the scene supports it.
Judicial discretion: Judges may modify fines for plea agreements, extraordinary circumstances, repeat conduct, or major restitution issues when justified through roleplay.

How the Justice System Uses These Charges

Authorized staff enter charges, sentences, bail, fines, service requirements, notes, and release information into permanent Justice cases. The criminal code above provides the standard fine schedule; custody time, bail, bond terms, community service, and release conditions are handled separately through the Justice system.

Open the PD & Corrections Guide

Permanent Case Records

Booking creates a permanent Justice case tied to the character's Second Life UUID. A case may store the visible Apex case number, charges, sentence, custody time, bail, fines, bond activity, community service, officers, notes, and final release classification.

  • Correcting a visible case number does not replace the permanent internal Case ID.
  • Previous case numbers remain searchable.
  • Authorized changes may be recorded in the Justice audit history.

Warrants, Booking, and Custody

Active Warrants

Warrants identify wanted characters and remain part of the Justice record until cancelled, served, or otherwise resolved through authorized roleplay.

Booking

Authorized officers create cases, record charges, set sentence information, and document the arrest or custody scene.

Custody Time

Sentences are measured from the original booking time. Reaching the sentence end may move the case to an awaiting-release state.

Final Release

An authorized officer or corrections staff member processes the final release when required.

Bail, Bonds, Fines & Service

Cash Bail

Eligible players may pay their saved cash-bail balance. Payment moves the case toward release but does not automatically complete the officer release process.

Bail Bonds

Eligible cases may request a bondsman. The process can include a request, claim, posted bond, bond fee, and remaining fee balance.

Fines

Fines are separate from bail and bond fees. Paying a fine does not automatically shorten a sentence or release the player.

Community Service

Approved service is completed at in-world nodes and updates the permanent case record separately from jail time and financial obligations.