Trenchport RP HUD artwork
Trenchport, AlabamaRP HUD Player PortalPlayer documentation, city information, rules, and connected system guides maintained by Before Midnight Game Studio.
The Rules of the City

Laws & Justice

Trenchport's fictional Justice system connects police, courts, corrections, bail, bonds, fines, community service, warrants, and permanent character records through the HUD and in-world terminals.

Trenchport Law, The Rules of the City

Roleplay Law, Not Real Legal Advice

Everything on this page describes the fictional Trenchport in-world legal and Justice system. It is a roleplay framework and is not a statement of real Alabama law.

Authorized staff enter charges, sentences, bail, fines, service requirements, notes, and release information into permanent Justice cases. Exact charge definitions and penalties remain subject to the current official law reference and staff rulings.

Permanent Case Records

Booking creates a permanent Justice case tied to the character's Second Life UUID. A case may store the visible Apex case number, charges, sentence, custody time, bail, fines, bond activity, community service, officers, notes, and final release classification.

  • Correcting a visible case number does not replace the permanent internal Case ID.
  • Previous case numbers remain searchable.
  • Authorized changes may be recorded in the Justice audit history.

Warrants, Booking, and Custody

Active Warrants

Warrants identify wanted characters and remain part of the Justice record until cancelled, served, or otherwise resolved through authorized roleplay.

Booking

Authorized officers create cases, record charges, set sentence information, and document the arrest or custody scene.

Custody Time

Sentences are measured from the original booking time. Reaching the sentence end may move the case to an awaiting-release state.

Final Release

An authorized officer or corrections staff member processes the final release when required.

Release Classifications

Time ServedParoleBail ReleaseBond ReleaseForce Release

A release classification records how custody ended. Release does not erase the permanent case or its financial and service history.

Bail, Bonds, and Fines

Cash Bail

Eligible players may pay their saved cash-bail balance. Full payment moves the case toward release but does not automatically complete the officer release process.

Bail Bonds

Eligible cases may request a bondsman. The process can include a request, claim, posted bond, bond fee, and remaining fee balance.

Fines

Fines are separate from bail and bond fees. Paying a fine does not automatically shorten a sentence or release the player.

Financial Records

Approved payments are stored with the case so criminal financial consequences can remain part of the character's history.

Community Service

Community service is completed at approved in-world service nodes. The player must remain near the active node for time to count.

  • Service is separate from jail time.
  • Completion updates the permanent case record.
  • Completion does not automatically clear unpaid bail, fines, or bond fees.
  • Completion does not automatically release the player from custody.

Player and Staff Access

Players can review their own active Justice information and stored notices through the HUD. Authorized police, corrections, judges, lawyers, bondsmen, supervisors, mobile-record users, and service nodes have separate permissions and tools.

Player Information

Case number, charges, status, sentence remaining, bail, fine balance, bond status, service progress, and private notices.

Authorized Tools

Supervisor computer, booking terminal, corrections desk, judge computer, lawyer portal, mobile records HUD, bonds terminal, and service nodes.

Justice Notifications and Reports

Case updates and notices are stored so players do not lose them simply because they were offline. Case updates and private notices are stored so players do not lose important Justice information simply because they were offline.